Case study

VR/MR ExperiencesImmersive VR and Mixed Reality experiences developed in Unity, combining intuitive interactions, high-performance rendering, and real-time technologies for education, training, and interactive installations.

Client
Independent
Year
2025
Platform
VR · MR · Meta Quest
Discipline
Unity · Oculus · VR · C# · VFX Graph · MR · Shaders
Scope
Technical Artist, Game Designer
VR/MR Experiences
Challenge

Explore how immersive technologies can enhance learning, collaboration, and user engagement through natural spatial interactions. Develop reusable XR solutions capable of delivering consistent performance, intuitive interaction models, and high visual quality across different hardware platforms.

Approach

Built multiple VR and Mixed Reality applications in Unity featuring hand tracking, controller input, spatial interfaces, physics interactions, multiplayer systems, and optimized rendering pipelines for standalone and PC-based devices.

Timeline

Prototype → interaction system design (hand tracking, controllers) → standalone/PC optimization → iteration across multiple experiences.

Devices

Meta Quest · PC-based VR headset

Outcome

Created a versatile collection of immersive experiences that demonstrate scalable XR development, enabling realistic simulations, interactive learning, and engaging digital experiences.

AMANC Experience
Horde game
Human body