VR/MR Experiences — Immersive VR and Mixed Reality experiences developed in Unity, combining intuitive interactions, high-performance rendering, and real-time technologies for education, training, and interactive installations.
IndependentYear
2025Platform
VR · MR · Meta QuestDiscipline
Unity · Oculus · VR · C# · VFX Graph · MR · ShadersScope
Technical Artist, Game Designer

Explore how immersive technologies can enhance learning, collaboration, and user engagement through natural spatial interactions. Develop reusable XR solutions capable of delivering consistent performance, intuitive interaction models, and high visual quality across different hardware platforms.
Built multiple VR and Mixed Reality applications in Unity featuring hand tracking, controller input, spatial interfaces, physics interactions, multiplayer systems, and optimized rendering pipelines for standalone and PC-based devices.
Prototype → interaction system design (hand tracking, controllers) → standalone/PC optimization → iteration across multiple experiences.
Meta Quest · PC-based VR headset
Created a versatile collection of immersive experiences that demonstrate scalable XR development, enabling realistic simulations, interactive learning, and engaging digital experiences.


