
Everything Bloom can build, deploy, and support.
A capability overview for technical evaluators, innovation managers, and agency partners — organized around what we deliver, not what we install.
Four kinds of interactive technology, one team.
Deployed across headsets, browsers, phones, and physical installations.
Runs in any modern browser — no install required.
From a single headset to a synchronized fleet of twenty.
Digital content blended directly into a physical space.
Native and AR-enabled builds for phones and tablets.
Motion sensors and camera rigs built for a specific installation.
Screens, projection, and kiosk-based installations.

From a single headset to a synchronized fleet of twenty.

Digital content blended directly into a physical space.
From a shared link to a live public installation.

We install, test, and run experiences on location — not just ship a build.

Systems built to run continuously through a multi-day public event.

One operator can start, stop, or reset every connected device at once.

Share a link — no download, no install, works on any device.

Off-the-shelf devices and fully custom hardware, integrated the same way.
Beyond headsets, PCs, and screens, we've engineered custom sensor hardware — motion-tracked racing controllers, computer-vision camera rigs — and we provision and support the physical hardware alongside the software.
Development, hardware, deployment, and support.





Multiple devices, one synchronized experience.
Custom LAN servers keep dozens of devices synchronized, with automatic reconnection and live device-status monitoring.
A single control station can start, stop, reset, or exit the experience on every connected device simultaneously.
AI woven into the interaction, not bolted on after.

Background removal and character compositing for AI-powered photo experiences.

Computer-vision tracking that turns physical movement or expression into gameplay input.
Sensor and AI pipelines built for the exact interaction a project needs.
The technical stack behind these capabilities.

Every build starts as a working prototype, not a slide deck.
We test the interaction early — with real hardware, in the room — so what launches is what we actually validated, not just what we pitched.
The same standards, every project.
Every engagement follows the same seven-stage process — whether it's a single headset or twenty.
We define the audience, platform, and business goal behind the experience.
We map the right technology, timeline, and devices for the project — before writing any code.
We de-risk the idea with a working prototype you can test early.
We design and engineer the full experience, from interaction to visuals to backend.
We test across devices, networks, and real-world conditions before it reaches a visitor.
We install, configure, and run the experience on-site — or ship it live.
We monitor, maintain, and keep it running after launch.
Have a technical requirement to review?
Bring the brief, the platform, or the constraint — we'll tell you exactly what's possible.


