Twenty synchronized VR headsets running at a live public event
Capabilities

Everything Bloom can build, deploy, and support.

A capability overview for technical evaluators, innovation managers, and agency partners — organized around what we deliver, not what we install.

What we build

Four kinds of interactive technology, one team.

Platforms

Deployed across headsets, browsers, phones, and physical installations.

Web & browser

Runs in any modern browser — no install required.

Meta Quest & standalone VR

From a single headset to a synchronized fleet of twenty.

Mixed reality

Digital content blended directly into a physical space.

Mobile — iOS & Android

Native and AR-enabled builds for phones and tablets.

Custom interactive hardware

Motion sensors and camera rigs built for a specific installation.

Large-format displays & kiosks

Screens, projection, and kiosk-based installations.

VR experience center with a glowing portal centerpiece and fantasy landscapes
Concept visualization
Meta Quest & standalone VR

From a single headset to a synchronized fleet of twenty.

Engineer using a mixed-reality headset to inspect a holographic jet engine
Concept visualization
Mixed reality

Digital content blended directly into a physical space.

See who these capabilities serveSee all industries →
Deployment

From a shared link to a live public installation.

VR headset hardware ready for deployment
On-site installation & operation

We install, test, and run experiences on location — not just ship a build.

Twenty synchronized headsets deployed at a public event
Multi-day public reliability

Systems built to run continuously through a multi-day public event.

Networking hardware used for on-site deployments
Centralized remote control

One operator can start, stop, or reset every connected device at once.

Large-format display used for zero-install web deployment
Zero-install web deployment

Share a link — no download, no install, works on any device.

Custom hardware built for on-site deployment
Hardware integration

Off-the-shelf devices and fully custom hardware, integrated the same way.

Beyond headsets, PCs, and screens, we've engineered custom sensor hardware — motion-tracked racing controllers, computer-vision camera rigs — and we provision and support the physical hardware alongside the software.

Complete event technology partner

Development, hardware, deployment, and support.

Request equipment
Meta Quest / Oculus headsets
Meta Quest / Oculus headsets
Graphics PCs
Graphics PCs
Computers & laptops
Computers & laptops
Routers & local networks
Routers & local networks
Monitors & screens
Monitors & screens
01
Tell us your setup
02
We prepare the gear
03
We deliver & support
Networking

Multiple devices, one synchronized experience.

Custom LAN servers keep dozens of devices synchronized, with automatic reconnection and live device-status monitoring.

A single control station can start, stop, reset, or exit the experience on every connected device simultaneously.

Proven at scale

20 synchronized Meta Quest headsets on one LAN, centrally controlled, running live for a multi-day public deployment — not a theoretical claim.

See the case study →
AI & computer vision

AI woven into the interaction, not bolted on after.

AI-powered photo booth result compositing a visitor into a scene
Real-time compositing

Background removal and character compositing for AI-powered photo experiences.

Face-tracked AR filter reacting to a visitor in real time
Face & motion tracking

Computer-vision tracking that turns physical movement or expression into gameplay input.

Custom AI pipelines

Sensor and AI pipelines built for the exact interaction a project needs.

For reference

The technical stack behind these capabilities.

Engines & real-time 3D
UnityC#Shader GraphVFX GraphReal-Time 3D2DCustom shadersPerformance optimization
XR & hardware
Meta QuestOculusVRMRStandalone VRARCustom hardware integration
Web & software
WebGLReactTypeScriptCross-browser buildsMultilingual platforms
Networking & deployment
LAN installationsMulti-device synchronizationInteractive installationsOn-site deployment & support
AI & computer vision
Computer visionReal-time video processingPythonAI-driven interaction
Content & visualization
BlenderCyclesEeveeSubstance PainterPhotoshopAnimationArchitectural renders
Team collaborating around a holographic city-model table in a workshop
Concept visualization
Where it starts

Every build starts as a working prototype, not a slide deck.

We test the interaction early — with real hardware, in the room — so what launches is what we actually validated, not just what we pitched.

Process & standards

The same standards, every project.

Every engagement follows the same seven-stage process — whether it's a single headset or twenty.

01
Discovery

We define the audience, platform, and business goal behind the experience.

02
Strategy

We map the right technology, timeline, and devices for the project — before writing any code.

03
Prototype

We de-risk the idea with a working prototype you can test early.

04
Development

We design and engineer the full experience, from interaction to visuals to backend.

05
Testing

We test across devices, networks, and real-world conditions before it reaches a visitor.

06
Deployment

We install, configure, and run the experience on-site — or ship it live.

07
Support

We monitor, maintain, and keep it running after launch.

Evaluating us as a white-label partnerSee our agency program →

Have a technical requirement to review?

Bring the brief, the platform, or the constraint — we'll tell you exactly what's possible.