About Bloom

We don’t sell technology. We turn ideas into experiences people can walk into.

Agencies, brands, and institutions bring us a vision — sometimes just a sentence. We turn it into something people can actually walk into.

Circular LED installation above a black-tie corporate event crowd
Concept visualization
HelloMexicoHelloMexico
FEMSAFEMSA
BostonCooperBostonCooper
BBVABBVA
MounjaroMounjaro
MondelezMondelez
MocionMocion
HelloMexicoHelloMexico
FEMSAFEMSA
BostonCooperBostonCooper
BBVABBVA
MounjaroMounjaro
MondelezMondelez
MocionMocion
How we think

Most studios work backward from a technology. We don't.

Most studiosstart with a technology, then go looking for a use case.

Westart with your idea, then choose whatever it takes to build it.

Most studioshand off a build and move on to the next client.

Westay on-site, keep it running, and pick up the phone after launch.

Most studiosspecialize in one platform and push every idea through it.

Wemove the idea across headsets, screens, phones, or physical installations — whatever it actually needs.

Ideas we've made real

Different clients, different problems, the same discipline.

An idea about letting people experience a truck they couldn't yet drive

BYD VR Experience

The ideaGive visitors a reason to stop at the booth, at one of Mexico's largest public fairs.

What we builtA 20-headset VR installation, centrally controlled, running live for the full multi-day event.

See full case study
An idea about turning a crowd into a competition

Warner Experiences

The ideaMake an audience want to play, not just watch.

What we builtThree connected experiences — AI, custom hardware, and real-time competition — running for hundreds of participants.

See full case study
METAKOF
An idea about onboarding people actually finish

METAKOF

The ideaStandardize training across teams, regions, and languages, without another slide deck.

What we builtA multilingual, browser-based platform that runs the same training everywhere.

See full case study
How we work

From the first conversation to the day it launches — and after.

01
Discovery

We define the audience, platform, and business goal behind the experience.

02
Strategy

We map the right technology, timeline, and devices for the project — before writing any code.

03
Prototype

We de-risk the idea with a working prototype you can test early.

04
Development

We design and engineer the full experience, from interaction to visuals to backend.

05
Testing

We test across devices, networks, and real-world conditions before it reaches a visitor.

06
Deployment

We install, configure, and run the experience on-site — or ship it live.

07
Support

We monitor, maintain, and keep it running after launch.

Why Bloom

Built to handle the whole project, not just a piece of it.

01
End-to-end development

From concept to deployment, one team handles the entire build — no handoffs between vendors.

02
In-house specialists

Real-time 3D, AR, VR, and interactive systems, designed and built by the same in-house team from first sketch to final deployment.

03
Event-ready deployment

We install, test, and run experiences on-site — not just ship files and walk away.

04
Equipment & technical support

Hardware rental, on-site technicians, and ongoing support are part of the same engagement.

05
Cross-platform builds

The same experience deployed across headsets, mobile, web, and large-format displays.

06
Reliability at scale

From a single kiosk to twenty synchronized headsets running a public event non-stop.

A small, in-house team based in CDMX, working with agencies and brands internationally. Curious what that actually looks like in practice? See our full capabilities.

Bring us the idea.

We'll handle everything it takes to make it real.