
Experiences that live in visitors' pockets.
AR guides, face-tracked filters, and focused mobile tools — the same real-time expertise we bring to headsets and installations, built for the phone already in someone's hand.
AR that works in the editor and breaks in someone's hand.
The ideaAR features look good in the Unity Editor and fall apart on a real phone.
What Bloom buildsTested on real devices, in real conditions — not just a simulator.
The ideaLocation-based or marker-based AR is technically fiddly to get right in the field.
What Bloom buildsFace-tracking and marker-based AR built on the same real-time expertise we use for headsets.
The ideaA general app-development shop doesn't have real-time 3D or AR-specific expertise.
What Bloom buildsOne team, from the AR interaction to the app it lives in.
A real face-tracked AR demo, running right now.
This is the same real-time face-tracking and AR-filter capability we build into mobile applications — try it directly rather than take our word for it.

AR en vivo con seguimiento facial — pruébalo en /demos
Filtro de AR en tiempo real, hecho para móvil
From the interaction to the app it lives in.
We decide exactly what the phone needs to see, track, or trigger.
Tested on real hardware early, not assumed to work from a preview.
Checked in the actual lighting and space it will be used in.
Published and supported, with the same team that built the interaction.
Built with real-time face tracking and marker-based AR for iOS and Android — the specifics live on our Capabilities.
Have an idea for someone's pocket?
Tell us the interaction, and where it needs to run.