Engineer using a mixed-reality headset to inspect a holographic jet engine
Concept visualization
Interactive Installations
20

devices, one installation, zero coordination left to chance.

Multi-device systems for headsets, screens, and physical spaces — networked, monitored, and centrally controlled.

The problem

One device is a demo. Twenty devices is a system.

The ideaA single-headset demo works. Scaling it to a public installation is a different problem entirely.

What Bloom buildsSynchronized multi-device systems, centrally controlled from one station.

The ideaLarge-format screens, projection, or LED need content built specifically for that hardware.

What Bloom buildsWe build for the display, not a browser window stretched to fit it.

The ideaNetworking dozens of devices reliably, in a public, high-traffic setting, is genuinely hard.

What Bloom buildsDevice monitoring, automatic reconnection, and centralized session control, built in.

Group using VR headsets on illuminated platforms in a VR experience center
Concept visualization
What changes at scale

One headset is a demo. Twenty, networked and monitored, is an installation people can trust.

Selected work

Proven at scale, not in theory.

Interactive Installations

BYD VR Experience

ChallengeRun 20 standalone headsets simultaneously, with centralized control, at one of Mexico's largest public fairs.

OutcomeA custom LAN server and management app kept every device synchronized, monitored, and recoverable — for the full multi-day run.

See full case study
What this looks like

Headsets, screens, and physical hardware, working together.

Large-format interactive installation

Visualización espacial de gran formato

Interactive VR environment

Entorno de VR interactivo

Connected interactive installation

Una de tres instalaciones conectadas, funcionando juntas

Multi-device VR installation

20 cascos sincronizados, una instalación

How it comes together

From system design to live monitoring.

01
System design

We plan the device count, the network, and the control model before any content is built.

02
Prototype at scale

Tested across multiple devices early, not discovered as a problem on-site.

03
On-site install

Hardware, network, and content installed and stress-tested in the real space.

04
Live monitoring

We watch the system while it runs — reconnects, restarts, and support included.

Built with custom LAN networking, device monitoring, and large-format rendering — the specifics live on our Capabilities.

Looking for something elseSee all services →

Have an installation that needs to hold up at scale?

Tell us the device count, the space, and the audience.